Victory Conditions & Objectives
One side must be nominated as the attacker. The attacking player should be set an objective which will determine what he does on the tabletop. The objective can be a location or a task but it should be clear and unambiguous so that it will be obvious when the objective has been achieved. The game will cease when the player achieves his objective, either by occupying the location for four friendly initiatives, or by completing his task. For example:
- Search the village at Grid Reference 123456
- Recapture the bridge at Grid 123456
More complex or multiple objectives may be set depending on the scenario.
In an encounter battle each side may be set an objective as above, and the game will cease when the first side achieves their objective.
At any time a player may announce that he is voluntarily withdrawing and the opposing player will automatically achieve his objective.
Once the game is over use the victory points system below to determine which side feels that it came off best!
The following points system is used to determine who is perceived as having won the tabletop engagement. It is based on the premise that Free World players will be under pressure to produce a bodycount, while the Communist forces will be attempting to inflict as much damage on their enemies as possible while concealing their own casualties.
Free Fire Zones: These are areas in which the Free World Player can use artillery and other fire with no restrictions. Civilian casualties are ignored in a Free Fire Zone. Free Fire Zones must be declared prior to the start of play.
| VC/NVA player | Victory Points |
| Each Objective achieved | +10 |
| Each enemy casualty marker left on the battlefield (ie not removed from the table) | +1 |
| Each heavy weapon captured/destroyed | +5 |
| Each enemy AFV destroyed | +10 |
| Each other enemy vehicle destroyed | +3 |
| Each aircraft, helicopter or Brown Water Navy vessel destroyed | +25 |
| Each downed aircrew stand captured | +10 |
| Each air strike aborted, helicopter or Brown Water Navy vessel damaged | +10 |
| Free World Player | Victory Points |
| Each Objective achieved | +10 |
| Each enemy casualty marker left on the battlefield (ie not removed from the table) | +2 |
| Each enemy weapon/equipment marker captured | +5 |
| Each enemy bunker destroyed | +1 |
| Each civilian casualty marker removed from table | -1 |
| Each civilian casualty marker not removed from table | +3 |
Note that a Free World player could achieve his objective but, due to heavy equipment and personnel losses, could actually lose the game. In effect his troops would be suffering from a "Was it worth it?" attitude.
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