10.0 Engineers & Obstacles
All normal rules for mines are used with the addition of the following rules.
Back to Top10.1 Minefields
Minefields may only be used to surround permanent fortified positions (ie permanent fire support bases). Such a position may be surrounded by a minefield one stand width in depth. Entrances/exits must be clearly marked.
Back to Top10.4 Booby Traps
A booby trapped area is represented by an area one base width square and is hidden secretly during the game set up by the defender (ie the VC/NVA player). A booby-trapped area is treated as a minefield except that:
- The booby trap must be clearly identified as anti-personnel or anti-vehicle prior to starting the game. Only those indicated as anti-vehicle will be effective against vehicles.
- If the booby trap attack fails then the unit in the area is assumed to have detected and avoided or marked the trap. the booby trap is then removed from play
- When attacking vehicles a score of 4+ will destroy a soft skinned vehicle, a score of 5 or 6 will destroy a light AFV (M113 etc), or a score of 6 will destroy a tank.
Any VC or NVA player who is playing a defensive scenario may deploy 1D6 booby traps prior to starting the game. The locations of the booby traps must be clearly marked on a map.
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