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10.0 Engineers & Obstacles

All normal rules for mines are used with the addition of the following rules.

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10.1 Minefields

Minefields may only be used to surround permanent fortified positions (ie permanent fire support bases). Such a position may be surrounded by a minefield one stand width in depth. Entrances/exits must be clearly marked.

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10.4 Booby Traps

A booby trapped area is represented by an area one base width square and is hidden secretly during the game set up by the defender (ie the VC/NVA player). A booby-trapped area is treated as a minefield except that:

  • The booby trap must be clearly identified as anti-personnel or anti-vehicle prior to starting the game. Only those indicated as anti-vehicle will be effective against vehicles.
  • If the booby trap attack fails then the unit in the area is assumed to have detected and avoided or marked the trap. the booby trap is then removed from play
  • When attacking vehicles a score of 4+ will destroy a soft skinned vehicle, a score of 5 or 6 will destroy a light AFV (M113 etc), or a score of 6 will destroy a tank.

Any VC or NVA player who is playing a defensive scenario may deploy 1D6 booby traps prior to starting the game. The locations of the booby traps must be clearly marked on a map.

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