Production Cycle
The production cycle takes place once per week on the first turn of the week which is a Monday
Listed below are the steps you need to take in the production cycle during which the production of all facilities is calculated and added to relevent stockpiles.
For detailed information about what is produced and what is required, see Production: Raw Materials and Production: Manufacturing
All production is noted on the appropriate datasheets (see Book-Keeping).
Army Groups
- 2 new army groups (or 1 new artillery group) are available/week.
- Add the new units to your OOB.
- Units are created in Homeland Capital and must be placed on the Homeland Capital hex or in an adjacent hex. New units may be stacked as per the stacking limitations..
- Army Groups consist of 5,000-troops
- An army group can be transported by a merchant ship (embarked and disembarked at a Port) or by an LSD for amphibious assaults in beach landings (invasions).
Steel Production
- Add steel produced in the Homeland to the Homeland stockpile.
- Add steel produced in claimed territories to their respective stockpiles.
Oil
- Credit Homeland stockpile with 350 fuel-units
- Add oil produced in claimed territories to their respective stockpiles
- Convert all oil cargos that have arrived at the Homeland into fuel units and add to the Homeland stockpile.
Aircraft Factories
- Add aircraft produced to aircraft factory stockpile
- Determine 'In Production' type for following week
Army Factories
- Add supply points produced to stockpile
Allocate Steel
Allocate steel from the relevent stockpile to the following facilities and projects for the coming weeks production cycle:
- Aircraft Factories
- Army Factories
- Shipyards
- New Buildings: if being built overseas then the steel must be transported and allocated before construction commences. Army Groups must be available to construct Airfields and Docks.
- Repairs to facilities