Ports
A Port is not technically a facility although it is treated as such in the game.
It is in fact a collection of facilities called Docks and can consist of an unlimited number of docks.
However, for the sake of convenience and ease of book-keeping a Port is treated as a facility with a defensive points total representing the sum total of all the defensive points of all the docks it contains.
A Port consisting of seven docks will have a defensive points total of 70,000-pts (10,000-pts per dock). As this total is reduced the datasheet will translate this into the number of docks in the Port that are available, damaged and destroyed. Book-keeping is thus reduced to simply keeping the Facilities Damage Track for that Port up to date as damage occurs.
If all the docks of a Port are destroyed, the Port facility itself is destroyed and removed from the strategic map.
Handling Cargo
An important role played by Ports is the movement of cargo. In general, cargo can ONLY be loaded or unloaded at a Port (an exception to this is the use of beach-heads).
Troop Embarkation / Disembarkation
Similarly, troops that are going to be transported overseas can ONLY be embarked or disembarked at a Port (again, the exception to this is the use of beach-heads).
In order to embark, the troops have to be present in the Port hex at the time of embarkation.
Stockpiles
The Homeland stockpile is held in the Capital City. For all other territories, the stockpile is held at the Island's primary Port. These stockpiles are subject to loss through damage to the Port itself.
- If a dock is destroyed then an equivalent percentage of any stockpile held in that Port is equally destroyed.
- E.G. A port with 10-docks and 50,000-tons of steel stockpiled loses a dock to bombing. 1 dock represents 10% of the total for the Port. Therefore, 10% of the Port stockpile is also lost, or 5,000-tons of steel.
- The dock has to be TOTALLY destroyed for any loss of the Port stockpile to occur.
- Stockpiles are only completely destroyed if the WHOLE Port is wiped out.
Adding a Dock to a Port
- To add a dock to a Port the dock must be built.
- Once the dock is completed, the total points value and the current points value of the Port is increased by 10,000.
Tracking Damage to Docks & Ports
- Each Port is listed on the Data-sheet with a Total Points Value and a current points value.
- Total Points = the number of docks this Port contains x 10,000
- Current Points = the total points - damage inflicted
- E.G. A Port consisting of 10-docks has a total points value of 100,000. If 5,000-points of damage is inflicted then, the Total Points remains at 100,000 but the current points value would be reduced by 5,000 to 95,000-points.
- Similarly, if a new dock was built at the Port, the total points value of the Port will be raised by 10,000 as indeed would be the Current Points Value.
- As the current points value is decreased, so the productivity of the Port drops. This is represented by a change in the number of available docks as indicated on the data-sheet.
- As docks are repaired the number of available docks will increase.
REMEMBER: the number of available, damaged and destroyed docks is tracked by the Facities Damage Track and that all you need to do is alter the current points value of the Port on the FDT as and when damage is inflicted or repaired.
In this example Port#2 has been damaged. The data-sheet automatically reflects the amount of damage done by changing the number of available, damaged and destroyed docks.