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    <title>What's New in Imperialism</title>
		<link>http://www.eleven-bravo.co.uk/imperialism/barw.xml</link>
    <description>Imperialism is a quasi 2nd World War campaign system suitable for use with VASSAL.</description>
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<title>Naval Combat</title>
<link>http://www.eleven-bravo.co.uk/imperialism/combatSea.php</link>
<pubDate>Mon, 30 May 2011 13:33:00 GMT</pubDate>
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<description>Introduction to my sea combat rules for use with a hex map or, with a little alteration, for table-top gaming. Ultimately these rules will form the basis of my Vassal Module currently under development.</description>
</item> 		

 <item>
<title>Naval Units</title>
<link>http://www.eleven-bravo.co.uk/imperialism/seaUnits.php</link>
<pubDate>Mon, 23 May 2011 07:16:00 GMT</pubDate>
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<description>Introduction to all the Naval Counters currently used in Imperiallism. From Battleships to Merchants, each unit is displayed with a brief description of it's role. </description>
</item> 


	 <item>
<title>Air Combat</title>
<link>http://www.eleven-bravo.co.uk/imperialism/combatAir.php</link>
<pubDate>Sun, 22 May 2011 19:04:00 GMT</pubDate>
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<description>Detailed rules for conducting the Air Phase of the game-turn. Clear instructions for Air Strikes against land-based targets on the Strategic Map, including Combat Air Patrols against Escorting fighters as well as anti-aircraft fire.</description>
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